O primeiro patch de balanceamento de personagens - que pode ser baixado automaticamente pelo jogo, e não é, portanto um "patch verdadeiro" - foi revelado pela NetherRealm.
Abaixo, confira o que foi mudado (em inglês, porém, basicamente, diversos tipos de danos foram dimunuídos - no caso do Kung Lao, por exemplo - e aumentados - no caso de Baraka):
Abaixo, confira o que foi mudado (em inglês, porém, basicamente, diversos tipos de danos foram dimunuídos - no caso do Kung Lao, por exemplo - e aumentados - no caso de Baraka):
- Reduced some of Kung Lao’s combo and overall damage.
- Reduced the damage on some special moves.
- Increased the damage scaling after Kitana’s Enhanced ground fan toss.
- Adjusted some juggle’s damage scaling.
- Reduced the damage on some basic combos that were doing too much damage without using any meter.
- Increased Sheeva’s damage output for several of her moves and attacks.
- Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
- Changed Kano’s Towards Front Kick to a low block.
- Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
- Increased the damage of some of Baraka’s special moves and attacks.
- It is easier to juggle combo after hitting someone with Baraka’s chopchop on the ground.
- Increased the damage scaling on a frozen opponent.
- Baraka’s Away Front Kick, Front Punch combo is now a true popup.
- Reduced some of Reptile’s combo damage.
Fonte: Ps3 brasil
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